The Charter Board and tenders
The Charter Board is a board of 25 corporations that sets the rules for the week ahead. The syndicates compete for its votes with deliveries. Tenders and titles reward single companies.
A Board term
A term lasts 7 days, one per era. The Board panel shows the 5 × 5 grid of corporations, the time to the end of the term, the syndicate treasury and each syndicate's claims and terms won.
Every day 5 corporations open, and each posts a requisition: deliver an amount of a good to a station of the syndicate, or, for every sixth corporation, capture a dormant node. Requisitions grow with the day of the term and with the number of active companies. The first syndicate to fill a requisition claims that corporation's proxy vote, and its cell in the grid takes the syndicate's light. Fills in the same step count as simultaneous.
- Five claims in a row, column or diagonal win the term at once.
- Otherwise, at the end of the term the syndicate with more claims wins; on a tie, the one controlling more systems.
- No claims, or a full tie, wins nobody.
A term won adds 5 standing points for the season's end.
Directives
The winning syndicate's companies then vote for one day on one of three offered directives. A vote is weighted by what the company contributed to the term; a node capture counts as 100. The chosen directive rules the whole next term, and the top bar shows which one and for how long. The rival sees that the winner is choosing.
| Effect | Applies to |
|---|---|
| No tariff anywhere | the winner |
| Rivals' upkeep at 115 % | the rival |
| Jump fees at 70 % | the winner |
| Stations export 25 % more Labour | the winner |
| Industries produce 15 % more | the winner |
| Tender rewards at 125 % | the winner |
Each term of the season has a fixed set of three directives on offer, and the panel shows each one's name and what it does.
Tenders
Every 6 game hours each syndicate posts tenders at three home stations, always mirrored with its rival. A tender asks for one good and stays open for one round. Deliver the good to that station on any route.
- The target is 40 units at the usual player count, never under 20. You rank from a quarter of the target, and the reward grows with your deliveries up to the target.
- Companies compete in brackets by net worth: under 30,000, under 100,000, under 300,000 and above 300,000 cr. The higher brackets multiply rewards by 1.5, 2 and 3.
- The top three of a bracket receive 13,000 cr and 20 prestige, 6,500 cr and 10 prestige, 3,250 cr and 5 prestige, before the multiplier.
- The bracket winner is the station's preferred supplier for a day and docks there in half the time.
Titles
Each day, the three companies that delivered the most of a good for their syndicate hold that good's title, for example Ore Baron · Zarya. Titles carry 30, 15 and 8 prestige. The Tenders panel lists the holders, your syndicate first.
Next: Syndicates and alliances.