VOIDKARGO

A haulage strategy game in space.

Found a company, sign the contract and keep the frontier supplied.

The galaxy map on a desktop: the territory of both syndicates, the hyperlanes and the core

One shift

How a shift goes

  1. The fleet panel with a route filed between two stations

    Buy a ship, file a route

    Every station lists what it makes and what it is owed. Pick a lane, load up and go.

  2. A station panel scrolled to its growth basket and its deliveries

    Feed a station's growth basket

    Deliveries fill the basket. A full basket levels the station up, and a bigger station pays more and makes more.

  3. The map: the Zarya Commonwealth's border, the frontier systems and the edge of the Meridian Exchange

    Flip a frontier system by influence

    Every delivery to the frontier counts as influence. With enough of it the system changes hands.

Charter Board · prospectus

Two syndicates, one world

You pick a side at sign-up. Same rules, same ink; the people differ.

Charter Commonwealth · Western Reach

Zarya Commonwealth

Nobody hauls alone.

We haul water, ore and ration to the frontier stations nobody else will touch, and we do it together, in brigades, under one sun. Every hauler has a name on the noticeboard and a shift that waits for them. The work is shared, and so is the light, and so is the watching.

Join the shift.

Charter Exchange · Eastern Reach

Meridian Exchange

Your hours are your own. Sell them well.

We run the cold lanes on clean contracts: you pick your tenders, set your hours and keep what you earn. Nobody tells you when to rest, and nobody pays you for it either. Every hauler is a business of one, with a name, an ID and a price.

Sign the contract.

From a played season

A lived-in world

The calendar

Seasons and the Board

28 days
A season is four weeks in four eras, from extraction to ascendancy. Then the ledger closes.
The core gate
Both syndicates build toward the gate at the core. The first to finish wins the season; at day 28, standing decides.
What carries over
Your livery stays with your account and the hall of seasons remembers the podium. Credits, ships and territory start again.

THE BOARD IS PLEASED. THE BOARD HAS ALWAYS BEEN PLEASED.

Devices

Play anywhere

  • Computer, tablet or phone. Mouse, keyboard or touch.
  • Any browser with WebGPU: Chrome or Edge 113+, Chrome 121+ on Android, Safari 26+, Firefox 141+ on Windows and 147+ on a Mac.
  • Graphics adapt to your device. Change them in Settings.
  • Add it to your Home Screen and it opens full screen, like an app.
The frontier on a tablet