Guide
- Start here
voidkargo is a haulage strategy game in space. You found a haulage company, join one of two syndicates and carry goods between stations so they grow. A season lasts 28 days and runs in the browser.
- Your company and fleet
Your company is a fleet of ships and their routes. The ships fly themselves; you decide where and with what. This page covers ships, routes, fees and debt.
- Stations and goods
Stations grow on what you bring them. This page covers the station panel, the growth basket, the market, the production chain and investing in industry.
- The frontier and influence
The galaxy has three regions: the two syndicates' home clusters, which run from the start; the frontier, which sleeps until someone founds it; and the core in the middle. The frontier is won by founding outposts and by influence; the season is won by building gates.
- The Charter Board and tenders
The Charter Board is a board of 25 corporations that sets the rules for the week ahead. The syndicates compete for its votes with deliveries. Tenders and titles reward single companies.
- Syndicates and alliances
Two syndicates hold the galaxy, Zarya and Meridian. They share the rules, a mirrored map and nothing else: each has its own voice. Within a syndicate, companies join alliances and compete in the rankings.
- Livery and identity
Your livery is your company's look: the colours of your ships, your emblem, the ink of your name and your banner. Every player sees it, on the map, in the rankings and in the syndicate channel.
- Playing in the browser
voidkargo runs in the browser on WebGPU, with nothing to install. Play on a computer, a tablet or a phone, with a mouse, a keyboard or touch.