Guide

  1. Start here

    voidkargo is a haulage strategy game in space. You found a haulage company, join one of two syndicates and carry goods between stations so they grow. A season lasts 28 days and runs in the browser.

  2. Your company and fleet

    Your company is a fleet of ships and their routes. The ships fly themselves; you decide where and with what. This page covers ships, routes, fees and debt.

  3. Stations and goods

    Stations grow on what you bring them. This page covers the station panel, the growth basket, the market, the production chain and investing in industry.

  4. The frontier and influence

    The galaxy has three regions: the two syndicates' home clusters, which run from the start; the frontier, which sleeps until someone founds it; and the core in the middle. The frontier is won by founding outposts and by influence; the season is won by building gates.

  5. The Charter Board and tenders

    The Charter Board is a board of 25 corporations that sets the rules for the week ahead. The syndicates compete for its votes with deliveries. Tenders and titles reward single companies.

  6. Syndicates and alliances

    Two syndicates hold the galaxy, Zarya and Meridian. They share the rules, a mirrored map and nothing else: each has its own voice. Within a syndicate, companies join alliances and compete in the rankings.

  7. Livery and identity

    Your livery is your company's look: the colours of your ships, your emblem, the ink of your name and your banner. Every player sees it, on the map, in the rankings and in the syndicate channel.

  8. Playing in the browser

    voidkargo runs in the browser on WebGPU, with nothing to install. Play on a computer, a tablet or a phone, with a mouse, a keyboard or touch.